New Features

From Nuclear War MUDs
Revision as of 09:22, 5 December 2020 by Tsath (talk | contribs) (Begun December feature log)
Jump to navigation Jump to search

December, 2020

  • Weapons and armors now have durability and can be repaired using materials.
  • Armors can now be worn in two layers if they're made for that, i.e. you can wear a Kevlar vest underneath your jacket.
  • HP distribution over your limbs have been changed to better reflect the size of real humanoid limbs.
  • The size of limbs are now included in the chance that the limb gets hit. Before this, you had 6 limbs with equal chance to hit, so your head would get hit 16% (100/6) of the time. Now that we have limb size be a part of this your head now dropped to a 10% chance, and your torso went from 16% to 30%.

November, 2020

  • First gang mission can be run to get favor for the gang, and the favor can now be spent on getting favors (currently only an XP buff, but more in the future). Your buffs can be seen in 'score' cmd.
  • Endocrine system skill that can be trained to better allow your body to handle abuse from cigarettes, drugs, radioactive components and such.
  • Boozing skill will help you tolerate alchohol better. To train it start with the lesser alchohols until you've built up some tolerance.
  • Haggle skill that uses your charisma to determine cheaper purchases and getting more money for sales.
  • New command 'fancy' that makes the room descriptions longer but more along the layout you would see in a book.
  • Added new level 4-8 area to get some more low-level actitivities called "Village".