Associations

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Revision as of 18:19, 22 December 2020 by Tsath (talk | contribs) (→‎Tenno)
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Associations

In Nuclear War MUD gangs were rampant and a big part of the game. In Nuke2 we intend this to be the case as well, but some of the gangs are a bit more sophisticated than the brutality of a "gang", so in Nuke2 you'll meet "Associations". A part of an association may be a gang, but the association is likely more than just the gang. There are many plans for associations (and hence gangs) in Nuke2, and not all of them are in place yet - below you can see the level of implementation each one of them are at in the current game and take a gander at what we're thinking about.

Association Structure

Unlike in Nuke1, the associations in Nuke2 will have several association tiers. One tier will be an entry tier into the association where everyone can join and receive some basic skills that fit the theme of that association, another tier will be mid-level with yet other skills added, and there will also be high tier for senior players with high-level skills. This will introduce a system where you'll have to work your way up an association to become part of the end-game.

Tenno

The current planned tiers of the Tenno are:

  1. Yakitori
  2. ...
  3. Tenno

Hackers

The current planned tiers of the Hackers are:

  1. LF Electronics
  2. ...
  3. Hackers

LF Electronics - Tier 1

The LF Electronics store in downtown is the first entry point into the Hackers association.

Specials

Special icon.png Special: Override
Requirements None Reflex Cost 2
Description Override basic electronics to bypass their normal function or make them work for you.