Associations

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Associations

In Nuclear War MUD gangs were rampant and a big part of the game. In Nuke2 we intend this to be the case as well, but some of the gangs are a bit more sophisticated than the brutality of a "gang", so in Nuke2 you'll meet "Associations". A part of an association may be a gang, but the association is likely more than just the gang. There are many plans for associations (and hence gangs) in Nuke2, and not all of them are in place yet - below you can see the level of implementation each one of them are at in the current game and take a gander at what we're thinking about.

Association Structure

Unlike in Nuke1, the associations in Nuke2 will have several association tiers. One tier will be an entry tier into the association where everyone can join and receive some basic skills that fit the theme of that association, another tier will be mid-level with yet other skills added, and there will also be high tier for senior players with high-level skills. This will introduce a system where you'll have to work your way up an association to become part of the end-game.

Tenno

The current planned tiers of the Tenno are:

  1. Yakitori
  2. ...
  3. Tenno

Yakitori - Tier 1

The Yakitori association is a street level gang of "Chicken Kebab Salesmen" hiding their illegal activities behind a Restaurant Front on Adams Street in Abacus.

Skills

Special icon.png Special: Sweep
Requirements None Reflex Cost 2
Description When standing it is a technique used to take an opponent to the ground by knocking their legs out from under them. The force of the sweep either runs perpendicular to the opponent's leg or rises as it strikes the leg, lifting the foot from the ground.


Special icon.png Special: Trip
Requirements Combat/Special/Sweep [1]
Dexterity 10 or higher
Reflex Cost 3
Description Kuzushi Waza (or backwards trip) is a technique that consists of throwing a cross as if you want to reach the opponent jaw but instead you go with your hand to the side of his neck and then you step forward with your leg putting it right behind the opponent, tripping your opponent if successful. Trips become easier as you rank up.


Special icon.png Special: Roundhouse
Requirements Combat/Special/Trip [2]
Dexterity 20 or higher
Reflex Cost 5
Description This Karate technique consists of throwing a Mawashi geri (Roundhouse) to the midsection of the opponent as a distraction then following with a Choku-zuki (Jab) with the lead hand to the chin.


Hackers

The current planned tiers of the Hackers are:

  1. LF Electronics
  2. ...
  3. Hackers

LF Electronics - Tier 1

The LF Electronics store in downtown is the first entry point into the Hackers association.

Skills None yet.